PlayZone - Lethal Company Interior Mod

This was a concept I developed into a mod for Lethal Company to follow up my previous mod "Bozoros".
PlayZone is an expansive indoor amusement center featuring activities like playgrounds, cosmic bowling, laser tag, a trampoline park, and more! The major rooms are connected by modular sets of playground tiles and the dungeon is procedurally generated at runtime. All of the textures and models were authored by me, with some 2D art from Microsoft's ClipArt library, a bit of graphic design from Jessica Koehler, and some fan posters by Maya Modez, both of whom I will link below.
Custom particle effects were created to achieve the fidelity and performance desired for the ball pit. This project was also an opportunity for me to practice interior realtime lighting, using decals, and exercising environmental storytelling using details and Easter eggs. The player is able to piece together a story I created of what happened to PlayZone that left it abandoned with monsters.
Much of the environmental art was inspired from my childhood throughout the 2000s, trying to combine the nostalgic with terror and a bit of dark humor. The feeling of going through a slightly darker entertainment space felt like a good mod to make for Lethal Company.
https://thunderstore.io/c/lethal-company/p/LethalMatt/PlayZone/

Posters by Mayamodez:
https://mayamodez.straw.page/

Graphic design (logos) by Jessica Koehler:
https://www.jesskoehlerart.com/

Quick demo reel showcasing many parts of PlayZone in action.

Extra props and scrap that the player finds in the generation. Some props are interactable on pickup.

Extra props and scrap that the player finds in the generation. Some props are interactable on pickup.

Example breakdown of a play house prop for the TykeZone.

Example breakdown of a play house prop for the TykeZone.

Front Entrance Room

Front Entrance Room

Back area behind front desk with storytelling details

Back area behind front desk with storytelling details

Bottom of elevator leads to ball pit and playground maze branches

Bottom of elevator leads to ball pit and playground maze branches

Playground maze branch, procedural generation tiles

Playground maze branch, procedural generation tiles

SportZone

SportZone

LaserZone purple team entrance

LaserZone purple team entrance

LazerZone light tunnel (scrolling textures)

LazerZone light tunnel (scrolling textures)

LaserZone-- this room holds the power apparatus that powers the rest of the facility

LaserZone-- this room holds the power apparatus that powers the rest of the facility

CosmicZone-- bowling alley where loot can spawn beneath pinsetter traps that crush the player

CosmicZone-- bowling alley where loot can spawn beneath pinsetter traps that crush the player

Spotlights use realtime HDRP volumetric lighting

Spotlights use realtime HDRP volumetric lighting

PartyZone

PartyZone

Pizza boxes are interactable

Pizza boxes are interactable

TykeZone

TykeZone

I had these bean bags when I was a kid. Sculpted details in Zbrush and baked into normal map.

I had these bean bags when I was a kid. Sculpted details in Zbrush and baked into normal map.

JumpZone-- the cubes act as quicksand with areas the player has to jump to that can spawn loot.

JumpZone-- the cubes act as quicksand with areas the player has to jump to that can spawn loot.

PureRef containing a lot of my references for the project.

PureRef containing a lot of my references for the project.