Matthew Ryszkowski
Matthew Ryszkowski
3D Environment Artist
St Louis, United States

Summary

Creative and technically proficient Environment Artist with a proven track record in real-time scene construction, modular asset development, and cross-disciplinary collaboration. Experienced across multiple styles, with a passion for immersive storytelling and performance-optimized world-building in Unreal Engine and Unity. Seeking to contribute artistic depth and technical acumen to world-class teams.

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Skills

Art DirectionConcept ArtDigital Painting3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingGame DevelopmentSculptingHigh-poly ModelingPBR TexturingGame ArtTexture Baking

Software proficiency

PureRef
PureRef
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold

Productions

    • Video Game
      Rise of Industry 2
    • Year
      2025
    • Role
      3D Artist
    • Company
      SomaSim
    • Video Game
      City of Gangsters
    • Year
      2021
    • Role
      3D Artist
    • Company
      SomaSim
    • Video Game
      Restitched
    • Year
      2021
    • Role
      3D Artist
    • Company
      Trixel Creative

Experience

  • 3D Artist at SomaSim
    Chicago, IL, US
    February 2022 - October 2025

    • Sole 3D artist overseeing environment art production, including modeling, texturing, lighting, asset integration, VFX, and map dressing.

    • Collaborated with the art director and designers to translate gameplay intentions into immersive environments that balance artistic vision with technical constraints.

    • Performed artistic research and developed visual references to guide asset creation.

    Shipped titles: Rise of Industry 2 and City of Gangsters DLC.

  • 3D Artist at Trixel Creative
    May 2021 - February 2022

    • Designed props and 3D environments for the indie title Restitched, focusing on storytelling through composition and detail placement.

    • Integrated and optimized assets within game engine, ensuring alignment with both art direction and gameplay needs.

    • Partnered with other artists to create cohesive, polished scenes that enhance player immersion.