Creative and technically proficient Environment Artist with a proven track record in real-time scene construction, modular asset development, and cross-disciplinary collaboration. Experienced across multiple styles, with a passion for immersive storytelling and performance-optimized world-building in Unreal Engine and Unity. Seeking to contribute artistic depth and technical acumen to world-class teams.
• Sole 3D artist overseeing environment art production, including modeling, texturing, lighting, asset integration, VFX, and map dressing.
• Collaborated with the art director and designers to translate gameplay intentions into immersive environments that balance artistic vision with technical constraints.
• Performed artistic research and developed visual references to guide asset creation.
Shipped titles: Rise of Industry 2 and City of Gangsters DLC.
• Designed props and 3D environments for the indie title Restitched, focusing on storytelling through composition and detail placement.
• Integrated and optimized assets within game engine, ensuring alignment with both art direction and gameplay needs.
• Partnered with other artists to create cohesive, polished scenes that enhance player immersion.