I worked as the sole 3D Artist on Rise of Industry 2, a city- and factory-building game developed by SomaSim. The game uses a top-down camera, so all assets were optimized for readability from above, balancing fidelity with clear visual identity. Rise Of Industry 2 is set during the 1980s, so buildings were designed with a post-modern look.
Responsibilities
• Modeled, textured, and implemented all buildings, props, vehicles and foliage, complete with varying levels of detail.
• Collaborated with the art director to translate concepts and sketch art into consistent in-game assets.
• Designed all buildings with several modular layers with prop randomization to help break repetition of buildings.
• Designed all maps using hand-painted height maps to account for play space and world design.
• Implemented props, trees, vehicles, and people into scripts designed for randomization and world generation.
• Animations applied to various buildings, props, and people to create a living world.
• Used Unity's PFX system for particle effects, smoke, and various other effects for buildings.
• Utilized Unity HDRP's lighting system to help create a dynamic day / night cycle with weather effects and seasons.
• Optimized with a single texture atlas, dynamically colored with a color palette image file, custom shaders for performance and animated textures.
Big thanks to SomaSim for the opportunity to work on such a cool project!
Art Director: Benn Marion https://www.artstation.com/benn
Studio: SomaSim
https://store.steampowered.com/app/2532490/Rise_of_Industry_2/
ROI2 launch trailer showcasing day / night cycle, seasons, and close-ups of buildings.
Buildings are constructed within "complexes" and share a color palette which the player can choose. Palette assignments were manually determined via UV channel mapping.
Player HQ (in-game)
Aeronautics industry buildings (in-game)
Pharmaceutical buildings (in-game)
Sawmill and other lumber-related buildigns (in-game)
Admin - Mining (in-game)
Quarry and mine shaft (in-game)
Carbon capture tower (in-game)
Water admin and treatment (in-game)